Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Ludology is made possible by the support and donations of listeners like you.

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at ryan@ludology.net or geoff@ludology.net.

Ludology is part of The Dice Tower Network, the premier board game media network.

Ryan and Geoff take a close look at the body of work of Reiner Knizia, one of the most influential and prolific designers of the modern era.

What common threads run through Knizia's work? What lasting impact has he had on the hobby? What are the highlights, lowlights, and hidden gems of his oeuvre? And just how do you pronounce 'oeuvre' anyway?

Duration: 01:24:54

Direct download: Ludology_Episode_90.mp3
Category:general -- posted at: 11:00 AM

In this classic GameTek, Geoff talks about putting tiles down without repeating any patterns.

Duration: 06:15

Direct download: GameTek_Classic_89_-_Quasicrystals.mp3
Category:general -- posted at: 11:00 AM

Ryan and Geoff are very pleased to welcome guest Jordan Weisman, founder of FASA, Wizkids, and Harebrained Schemes, and designer of Battletech, Heroclix, and the just-released Golem Arcana.

Jordan joins us to discuss incorporating digital technology, like smartphones and tablets, into the realm of the board game. What special considerations need to be given to the design? Is the technology hobbling or liberating? And what will the future hold for hybrids?

Duration: 01:13:42

Direct download: Ludology_Episode_89.mp3
Category:general -- posted at: 11:00 AM

In this classic GameTek, Geoff discusses a study done on playing Rock, Paper, Scissors with one player blindfolded and one able to see. Who comes out on top?

Duration: 04:41

Direct download: GameTek_Classic_88_-_Blind_RPS.mp3
Category:general -- posted at: 11:00 AM

Ryan and Geoff are pleased to be joined by Travis Chance and Nick Little of Action Phase game, designers of Heroes Wanted.  This was the first time Action Phase has exhibited at Gencon, and we discuss what it was like.  When did they get their booth? How much planning did they do? What was the total cost to do the show? What worked and what didn't?

Duration: 01:12:05

 

Direct download: Ludology_Episode_88.mp3
Category:general -- posted at: 11:00 AM

In this classic GameTek, Geoff discusses Artificial Intelligence, and how it affects our play.

Duration: 06:15

Direct download: GameTek_Classic_87_-_AI.mp3
Category:general -- posted at: 11:00 AM

Geoff finally acquiesces to Ryan's wish to discuss game shows. And you know what? It turned out to be a very fertile area for analysis.  What special considerations are there for game shows? What can game designers learn from them?

Duration: 01:08:58

 

Direct download: Ludology_Episode_87.mp3
Category:general -- posted at: 4:30 PM

In this classic GameTek, Geoff talks about IBM's Jeopardy-playing Watson, and how it fits into the history of Artificial Intelligence research.

Duration: 06:10

Direct download: GameTek_Classic_86_-_Watson.mp3
Category:general -- posted at: 11:00 AM

Ryan and Geoff are joined by guest Andrew Tullsen of Print & Play productions to discuss prototypes. What are the different types of prototypes? What are the tools and techniques to create them in a simple yet professinoal manner?

Duration: 1:08:58

Direct download: Ludology_Episode_86.mp3
Category:general -- posted at: 11:00 AM

In this classic GameTek, Geoff investigates the true randomness of dice.

Duration: 06:15

Direct download: GameTek_Classic_85_-_Fair_Dice.mp3
Category:general -- posted at: 11:00 AM