Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Ludology is made possible by the support and donations of listeners like you.

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at ryan@ludology.net or geoff@ludology.net.

Ludology is part of The Dice Tower Network, the premier board game media network.

In this classic GameTek Geoff looks at memory, and how games work with or against it.

Duration: 06:10

Direct download: GameTek_Classic_111_-_Memory.mp3
Category:general -- posted at: 11:00 AM

Mike and Geoff are pleased to welcome pinball game designer Keith Johnson, designer of games such as Simpsons Pinball Party, Revenge From Mars, and Lord of the Rings.

What are the special design techniques used for designing a pinball game? How do you keep players engaged? How do you make the fixed physical layout feel different in different modes?

Duration: 01:05:40

Direct download: Ludology_Episode_111.mp3
Category:general -- posted at: 11:00 AM

In this classic GameTek, Geoff talks about luck and what increases or decreases it.

Duration: 06:13

Direct download: GameTek_Classic_110_-_Luck.mp3
Category:general -- posted at: 11:00 AM

Mike and Geoff are pleased to welcome guest Richard Borg to discuss the art of designing war games with mainstream appeal. Mr. Borg is the designer of the Command and Colors series of games, which includes Memoir 44 and Battlelore. What are the features of an entry-level wargame? How can you simplify but still capture the essence of a battle?

Duration: 56:06

Direct download: Ludology_Episode_110.mp3
Category:general -- posted at: 11:00 AM

In this classic GameTek, Geoff talks about making the player feel powerful. 

We also launch our part of the big Dice Tower Network contest!

Duration: 7:42

Direct download: GameTek_Classic_109_-_Power.mp3
Category:general -- posted at: 11:00 AM

Mike and Geoff open up the mailbag and answer difficult and interesting listener questions!

Duration: 1:09:26

Direct download: Ludology_Episode_109.mp3
Category:general -- posted at: 11:00 AM

In this classic GameTek, Geoff takes a look at the debate that raged in the 1990's between Narratologists and Ludologists.

Duration: 05:59

Direct download: GameTek_Classic_108_-_Ludology_v_Narratology.mp3
Category:general -- posted at: 11:00 AM

Geoff is pleased to welcome Scott Rogers, designer of video games such as Darksiders and God of War, and author of the books Level Up! and Swipe This!

The discussion centers around the concept of a 'level' as popularized in video games. Why is it such a popular way to organize games? What advantages does it give the designer? And what is the analog in the boardgame world?

Duration: 01:16:05

Direct download: Ludology_Episode_108.mp3
Category:general -- posted at: 11:00 AM

In this classic GameTek, Geoff looks at how a good analogy can dramatically simplify learning a game.

Duration: 06:00

Direct download: GameTek_Classic_107_-_Analogies.mp3
Category:general -- posted at: 4:00 PM

Mike and Geoff take a deep dive into the Antoine Bauza game Seven Wonders. What works? What doesn't? What drove the design decisions?

Duration: 01:16:26

Direct download: Ludology_Episode_107.mp3
Category:general -- posted at: 11:00 AM