Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Ludology is made possible by the support and donations of listeners like you.

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at ryan@ludology.net or geoff@ludology.net.

Ludology is part of The Dice Tower Network, the premier board game media network.

In this classic GameTek, Geoff wraps up his discussion of entropy and statistical mechanics by exploring the way that disorder and energy flow through a game system.

Duration: 6:19

Direct download: GameTek_Classic_141_Game_States.mp3
Category:general -- posted at: 7:00am EST

Mike and Geoff dive into real time games. What design techniques work for this mechanism? What does it do to the player experience?

Duration: 1:00:50

Direct download: Ludology_Episode_141.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek Geoff continues his exploration of thermodynamics by talking about Statistical Mechanics and what it tells us about the world.

Duration: 7:05

Direct download: GameTek_Classic_140_Statistical_Mechanics.mp3
Category:general -- posted at: 7:00am EST

Mike and Geoff are thrilled to welcome guest Mark Herman to the program. Mark is the designer of a slew of games, including the first Card Driven Game (CDG) We The People. His latest design is Churchill.

However the focus of our conversation is on Mark's work designing and executing simulations for the military and businesses, to test out their assumptions and strategies. He details these in his book Wargaming For Leaders.

Duration 1:16:59

Direct download: Ludology_Episode_140.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek, Geoff looks at the scientific concept of entropy.

Duration: 5:32

Direct download: GameTek_Classic_139_Entropy.mp3
Category:general -- posted at: 9:59am EST

Mike and Geoff take a deep dive into Martin Wallace's latest game, Via Nebula. They look at all the design choices, from game play to theme to production.

Duration: 1:09:04

Direct download: Ludology_Episode_139.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek Geoff looks at lead changes, and some simple mathematical models that reveal some surprising truths.

Duration: 06:31

Direct download: GameTek_Classic_138_Lead_Changes.mp3
Category:general -- posted at: 7:00am EST

Mike and Geoff discuss the different ways you can win a game, and how that effects the design and player experience.

Duration: 1:13:29

Direct download: Ludology_Episode_138.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek Geoff examines rules as a logical structure, and the way that relates to math concepts of axioms and completeness.

Duration: 06:28

Direct download: GameTek_Classic_137_Incompleteness.mp3
Category:general -- posted at: 7:00am EST

Mike and Geoff are thrilled to welcome two of the designers of Thornwatch, Mike Krahulik and Mike Selinker, to discuss their game design process, and their views on gaming culture. Mike Krahulik is the artist for the popular webcomic Penny Arcade and co-founder with Jerry Holkins. Mike Selinker is founder of Lone Shark games, and designer of many titles, including the Pathfinder Adventure Card Game.

Duration: 1:15:33

Direct download: Ludology_Episode_137.mp3
Category:general -- posted at: 4:10pm EST