Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Ludology is made possible by the support and donations of listeners like you.

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at ryan@ludology.net or geoff@ludology.net.

Ludology is part of The Dice Tower Network, the premier board game media network.

Mike and Geoff are joined by Stronghold Games President Stephen Buonocore, to discuss the current state of the board game industry. Special guests may also pop in!

Duration: 01:20:18

Direct download: Ludology_Episode_102.mp3
Category:general -- posted at: 11:00 AM

In this classic GameTek, Geoff explores the different types of noise.

Duration: 06:21

Direct download: GameTek_Classic_101_-_Noise_Part_1.mp3
Category:general -- posted at: 11:00 AM

Geoff and new host Mike Fitzgerald talk about card games and why they are often treated as second-class citizens in the game world.

Duration: 01:07:00

Direct download: Ludology_Episode_101.mp3
Category:general -- posted at: 11:00 AM

For their 100th episode, and Ryan's last, the guys take a look back at their favorite moments from the show.

Duration: 1:25:13

Direct download: Ludology_Episode_100.mp3
Category:general -- posted at: 11:00 AM

In this classic GameTek, Geoff discusses the legacy of Allan Calhamer and his game, Diplomacy.

Duration: 07:02

Direct download: GameTek_Classic_99_-_Allan_Calhamer.mp3
Category:general -- posted at: 11:00 AM

Ryan and Geoff talk about Gamification, the application of gaming techniques to real world tasks. Why do it? What are some good and bad examples?

Duration: 1:21:30

Direct download: Ludology_Episode_99.mp3
Category:general -- posted at: 4:29 PM

In this ALL NEW GameTek, Geoff interviews Dr. Michael Bowling of the University of Alberta. Mike and his team put together computer hardware and software to 'solve' Heads-Up Limit Texas Hold'Em. So how does it work? And what does 'solve' really mean in a game with so much hidden information?

Duration: 38:00

Direct download: GameTek_Classic_98_-_Solving_Poker.mp3
Category:general -- posted at: 5:03 PM

Ryan and Geoff are thrilled to welcome Richard Garfield, designer of Magic: The Gathering, Robo Rally, Netrunner, King of Tokyo and more, along with bonus guest Mike Fitzgerald, whose latest designs include Diamonds and Baseball Highlights: 2045.

We discuss Richard's design philosophy, the origins of Magic, types of gamers, and much more.

Please also visit our geeklist to share your memories of Ludology for our 100th episode spectacular!

Duration: 01:31:23

Direct download: Ludology_Episode_98.mp3
Category:general -- posted at: 4:38 PM

In this classic GameTek, Geoff looks at a curious incident at Johns Hopkins University.

Duration: 04:14

Direct download: GameTek_Classic_97_-_Rules_Lawyers.mp3
Category:general -- posted at: 12:00 PM

Ryan and Geoff discuss heuristics, and the way they are used in games. How can designers shape a game's heuristics to increase both depth and accessibility?

Duration: 01:30:34

 

Direct download: Ludology_Episode_97.mp3
Category:general -- posted at: 12:00 PM