Sun, 19 May 2013
Licnesed games like X-Wing and the upcoming Star Trek: Attack Wing are hugely popular. But how is designing a game with a license different? Ryan and Geoff are pleased to welcome back guest Andrew Parks to delve into these questions. Andrew is the designer of a wide variety of licensed games, including The Nightmare Before Christmas TCG, 300, Hogwarts House Cup, Hunger Games District 12, and the upcoming Star Trek: Attack Wing. How do you invoke the theme of the licensed property? Does it make game design simpler or more challenging? How much is dictated by the licensing company? Answers to all of these questions, plus tons of spoilers about Attack Wing and a very special Core Worlds reveal! Duration: 01:02 |
Sun, 12 May 2013
In this classic GameTek, Geoff looks at intransitive dice - Dice where die A tends to beat die B, which tends to beat die C, which tends to beat die A. This was a big topic of discussion on the Dice Tower form when it was first released, so please continue the conversation over on the Ludology forums! Duration: 08:28 |
Sun, 5 May 2013
Ryan and Geoff reivew the status of "Trading in the Mediterranean", their publicly-developed board game. After talking about the current version and how it has evolved, they talk about what's working and what's not, and how to fix it. Duration: 01:13:50 This episode of Ludology is sponsored by Sissyfight 2000, now on Kickstarter! |
Sun, 28 April 2013
In this classic GameTek, Geoff interviews Gil Hova, who designed the game Prolix, about the different concerns in designing a word game versus other genres of games. Duration: 26:35
Direct download: GameTek_Classic_54_-_Designing_Word_Games.mp3
Category:general -- posted at: 11:00 AM |
Sun, 21 April 2013
Ryan and Geoff discuss the interplay between short and long-term objectives in games. How can designers use these to create a richer game experience? What impact do they have on complexity and the learning curve? Duration: 01:04:15 This episode of Ludology is sponsored by Relic Expedition, currently on Kickstarter! |
Sun, 14 April 2013
In this classic GameTek, Geoff continues talking about Entanglement and quantum physics by introducing the game Quantum Tic-Tac-Toe. Check out the full rules on Wikipedia, which also links to several online implementations. Duration: 06:54 This episode of Ludology is sponsored by Relic Expedition, currently on Kickstarter!
Direct download: GameTek_Classic_53_-_Quantum_Tic-Tac-Toe.mp3
Category:general -- posted at: 3:08 PM |
Sun, 7 April 2013
This special episode of Ludology is a recording of a game design panel Geoff particiated in at PAX East 2013, in Boston. The topic was "Impact of Video Game Design Techniques on Board Games". Joining Geoff were Christopher Badell, designer of Sentinels of the Multiverse, Colby Dauch, designer of Summoner Wars, Matt Morgan, writer for Wired GeekDad, and Russ Wakelin of the D6 Generation. Duration: 1:05 This episode of Ludology is sponsored by Relic Expedition, currently on Kickstarter! |
Sun, 31 March 2013
In this classic Gametek, Geoff talks about Entanglement, Quantum Mechanics, and why our intuition about probability can be woefully incorrect. One of Geoff's favorite episodes! Duration: 09:00 This episode of Ludology is sponsored by Relic Expedition, currently on Kickstarter! |
Sun, 24 March 2013
This episode Ryan and Geoff tackle games that feature negotiation, either as a designed-in feature, or a by-product of the player interactions. What features make for a great negotiation game? What types of player experiences can they engender? Can Ryan get Geoff to agree to anything? Duration: 1:13:10 This episode of Ludology is sponsored by Relic Expedition, currently on Kickstarter! |
Sun, 17 March 2013
In this classic GameTek, Geoff examines regret - why we would rather not make a choice at all, rather than make it and have it not work out. Duration: 6:26 |
