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Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Ludology is made possible by the support and donations of listeners like you.

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at ryan@ludology.net or geoff@ludology.net.

Ludology is part of The Dice Tower Network, the premier board game media network.

Ryan and Geoff are pleased to welcome back Eric Zimmerman, professor at NYU's Game Center and author of The Rules of Play. This episode we discuss the concept of the "magic circle" and how designers can foster and benefit from it.

Duration: 01:24:56

Direct download: Ludology_Episode_79.mp3
Category:general -- posted at: 11:00 AM

In this classic GameTek, Geoff talks about the state of game criticisim.

Duration: 10:53

Direct download: GameTek_Classic_78_-_Criticism.mp3
Category:general -- posted at: 11:00 AM

Ryan and Geoff conclude their survey of the most influential games with the 90's. Which games have cast shadows into the 21st century?

Duration: 01:20

Direct download: Ludology_Episode_78.mp3
Category:general -- posted at: 3:54 PM

In this classic GameTek, Geoff discusses Kickstarter, and it's links with the concept of Patronage, in the past and future.

Duration: 06:47

Direct download: GameTek_Classic_77_-_Patronage.mp3
Category:general -- posted at: 11:00 AM

Ryan and Geoff are very pleased to be joined by guest Keith Burgun of DinoFarm games and author of Game Design Theory.  Keith is the designer of a variety of mobile games, including 100 Rogues, Empire, and the upcoming Auro, all of which have a true board game flavor to them.

We discuss the relationship between board games and video games, and using board games design techniques to prototype and inform the video game design space.

Duration: 01:37:27

Direct download: Ludology_Episode_77.mp3
Category:general -- posted at: 11:00 AM

In this classic GameTek, Geoff discusses the different types of intellectual property protection available to authors and companies.

Duration: 06:48

Direct download: GameTek_Classic_76_-_Copyright_and_Trademark.mp3
Category:general -- posted at: 2:23 PM

Ryan and Geoff continue their series on the most influential games of all time, and take a look at the 1980's.  What were the key games when we all weren't trying to unscramble our Rubik's Cubes?

Direct download: Ludology_Episode_76a.mp3
Category:general -- posted at: 11:00 AM

In this classic GameTek, Geoff discusses the impact 3D printing technology may have on the game hobby.

Duration: 07:30

Direct download: GameTek_Classic_75_-_3D_Printing.mp3
Category:general -- posted at: 6:22 PM

Ryan and Geoff are very excited to be joined by special guest Mike Gray. Mike has a long history in the game industry, working for Milton Bradley, TSR, and Hasbro.  He designed Fortress America, Shogun, The Omega Virus, and many other classics during his tenure.  Mike gives us a fascinating glimpse into the world of the largest game publisher, including the genesis of the Gamemaster series, acquisition of Avalon Hill, and development of modern classics like Queen's Gambit.

Duration: 01:14:45

Direct download: Ludology_Episode_75.mp3
Category:general -- posted at: 12:00 PM

In this classic GameTek, Geoff discusses the importance of endings, and the difference between "the experiencing self" and "the remembering self."

One of Geoff's favorites!

Duration: 06:06

Direct download: GameTek_Classic_74_-_Endings.mp3
Category:general -- posted at: 12:00 PM