Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Ludology is made possible by the support and donations of listeners like you.

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at ryan@ludology.net or geoff@ludology.net.

Ludology is part of The Dice Tower Network, the premier board game media network.

In this GameTek, Geoff discusses the role that mental models play in how we interact with objects in the world.

Duration: 06:00

Direct download: GameTek_Classic_130_Mental_Models.mp3
Category:general -- posted at: 8:17pm EDT

Mike and Geoff are pleased to welcome Suzanne Sheldon and Sydney Engelstein to discuss the topic of diversity and inclusion in gaming.

Duration: 1:49:42

Direct download: Ludology_Episode_130.mp3
Category:general -- posted at: 7:00am EDT

In this classic GameTek, Geoff looks at options for structuring tournaments for semi cooperative games.

Duration: 06:27

Direct download: GameTek_Classic_129_Semi_Coop_Tournaments.mp3
Category:general -- posted at: 7:00am EDT

Mike and Geoff are pleased to welcome guest Soren Johnson. Soren was the lead designer on the computer game Civilization, and recently released Offworld Trading Company, which marries a traditional boardgame style economic battle with computer-based real time mechanics.

Soren discusses the influence of board games on computer game design, and we go into depth on AI implementations.

Duration: 1:09:20

 

Direct download: Ludology_Episode_129.mp3
Category:general -- posted at: 7:00am EDT

In this classic GameTek, Geoff looks at semi-cooperative games, and the particular challenges they create for social dynamics.

Duration: 06:13

Direct download: GameTek_Classic_128_Semi_Coops.mp3
Category:general -- posted at: 7:00am EDT

Mike and Geoff discuss player motivations. What makes people want to play games? How do you design games to appeal to that type of player?

Duration: 1:16:16

Direct download: Ludology_Episode_128.mp3
Category:general -- posted at: 7:00am EDT

In this classic GameTek, Geoff discusses the smart design choices made by the designers of Cosmic Encounter.

Duration: 06:15

Direct download: GameTek_Classic_127_Cosmic_Encounter.mp3
Category:general -- posted at: 7:00am EDT

Mike and Geoff interview a panoply of designers of designers at the Gathering of Friends to hear about what inspires them.

Duration: 46:36

 

Direct download: Ludology_Episode_127.mp3
Category:general -- posted at: 7:00am EDT

In this classic GameTek, Geoff talks about the psychological state called 'Flow'.

Duration: 6:41

Direct download: GameTek_Classic_126_Flow.mp3
Category:general -- posted at: 10:56am EDT

Mike and Geoff are thrilled to have special guest Nolan Bushnell, the founder of Atari games.  What were the game design considerations of the early video game industry? When you are inventing an entire new genre, where do you look for ideas?

Duration: 42:15

Direct download: Ludology_Episode_126.mp3
Category:general -- posted at: 7:00am EDT