Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Ludology is made possible by the support and donations of listeners like you.

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at ryan@ludology.net or geoff@ludology.net.

Ludology is part of The Dice Tower Network, the premier board game media network.

In this classic GameTek, Geoff looks at how a good analogy can dramatically simplify learning a game.

Duration: 06:00

Direct download: GameTek_Classic_107_-_Analogies.mp3
Category:general -- posted at: 4:00 PM

Mike and Geoff take a deep dive into the Antoine Bauza game Seven Wonders. What works? What doesn't? What drove the design decisions?

Duration: 01:16:26

Direct download: Ludology_Episode_107.mp3
Category:general -- posted at: 11:00 AM

In this classic GameTek, Goeff talks about how innovative a game can really be.

Duration: 06:14

Direct download: GameTek_Classic_106_-_The_Rule_of_One.mp3
Category:general -- posted at: 11:00 AM

Mike and Geoff welcome guest Emerson Matsuuchi, designer of Specter Ops and VOLT Robot Battle, to discuss hidden and programmed movement in games. Why use these techniques? What are good and bad examples?

Duration: 01:14:11

Direct download: Ludology_Episode_106.mp3
Category:general -- posted at: 11:00 AM

In this classic GameTek, Geoff discusses a game designed to explore the relationship between rules and morality. 

Duration: 6:15

Direct download: GameTek_Classic_105_-_Mice_and_Men.mp3
Category:general -- posted at: 11:00 AM

Inspired by an article by Matt Thrower, Mike and Geoff talk about games that try to tackle controversial topics, and why there aren't more of them.

Duration: 1:05:35

Direct download: Ludology_Episode_105.mp3
Category:general -- posted at: 11:00 AM

In this classic GameTek, Geoff takes a look at what factors make a game 'mean'.

Duration: 06:18

Direct download: GameTek_Classic_104_-_Ways_and_Means.mp3
Category:general -- posted at: 11:00 AM

Mike and Geoff are joined by guest Rich Sommer, host of the Cardboard! podast and star of stage and screen to discuss games receiving mainstream acceptance.  Is it good for the hobby to have games go mainstream? If so, what can designers, publishers, and hobbyists do to make that happen?

Duration: 01:05:09

Direct download: Ludology_Episode_104.mp3
Category:general -- posted at: 11:00 AM

In this classic GameTek, Geoff takes a look at an ancient text that lists games that will distract you from achieving enlightenment.

Duration: 06:18

Direct download: GameTek_Classic_103_-_Buddhas_Forbidden_Games.mp3
Category:general -- posted at: 11:00 AM

Mike and Geoff dive deeper into the world of cards. What is a card? What tools do cards give the designer? What card games exhibit great depth?

Duration: 01:22:22

Direct download: Ludology_Episode_103.mp3
Category:general -- posted at: 11:00 AM