Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Ludology is made possible by the support and donations of listeners like you.

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at ryan@ludology.net or geoff@ludology.net.

Ludology is part of The Dice Tower Network, the premier board game media network.

In this ALL NEW GameTek, Geoff interviews Dr. Michael Bowling of the University of Alberta. Mike and his team put together computer hardware and software to 'solve' Heads-Up Limit Texas Hold'Em. So how does it work? And what does 'solve' really mean in a game with so much hidden information?

Duration: 38:00

Direct download: GameTek_Classic_98_-_Solving_Poker.mp3
Category:general -- posted at: 5:03 PM

Ryan and Geoff are thrilled to welcome Richard Garfield, designer of Magic: The Gathering, Robo Rally, Netrunner, King of Tokyo and more, along with bonus guest Mike Fitzgerald, whose latest designs include Diamonds and Baseball Highlights: 2045.

We discuss Richard's design philosophy, the origins of Magic, types of gamers, and much more.

Please also visit our geeklist to share your memories of Ludology for our 100th episode spectacular!

Duration: 01:31:23

Direct download: Ludology_Episode_98.mp3
Category:general -- posted at: 4:38 PM

In this classic GameTek, Geoff looks at a curious incident at Johns Hopkins University.

Duration: 04:14

Direct download: GameTek_Classic_97_-_Rules_Lawyers.mp3
Category:general -- posted at: 12:00 PM

Ryan and Geoff discuss heuristics, and the way they are used in games. How can designers shape a game's heuristics to increase both depth and accessibility?

Duration: 01:30:34

 

Direct download: Ludology_Episode_97.mp3
Category:general -- posted at: 12:00 PM

In this classic GameTek, Geoff discusses the many instances of people cheating in chess tournaments.

Duration: 05:52

Direct download: GameTek_Classic_96_-_Chess_Cheating.mp3
Category:general -- posted at: 12:00 PM

Ryan and Geoff revisit the topic of theme. Specifically how is theme expressed and integrated in games?

Duration: 01:26:58

Direct download: Ludology_Episode_96.mp3
Category:general -- posted at: 12:00 PM

In this classic GameTek, Geoff takes a look at how the physical aspects of a game can be designed to deter or prevent cheating.

Duration: 05:39

Direct download: GameTek_Classic_95_-_Game_Security.mp3
Category:general -- posted at: 12:00 PM

Ryan and Geoff talk about their search for a publish for "Trading in the Mediterranean", and what the next steps are.

There is also an important announcement about the future of the show, so stick around until the end.

Duration: 1:03:10

Direct download: Ludology_Episode_95.mp3
Category:general -- posted at: 12:00 PM

In this classic GameTek, Geoff discusses Reputation as an antidote to Cheating, and how it breaks down as groups grow in size.

Duration: 06:40

Direct download: GameTek_Classic_94_-_Cheating_Part_2.mp3
Category:general -- posted at: 12:00 PM

Ryan and Geoff are thrilled to welcome Ben Brode, Senior Game Designer for Hearthstone, the online card game from Blizzard Entertainment.

Ben joins us to discuss the design considerations behind Hearthstone, how they took advantage of the digital medium while still feeling like a physical card game, and why you should deliver pizza to your favorite game studio.

Duration: 41:20

Direct download: Ludology_Episode_94.mp3
Category:general -- posted at: 12:00 PM