Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Ludology is made possible by the support and donations of listeners like you.

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at ryan@ludology.net or geoff@ludology.net.

Ludology is part of The Dice Tower Network, the premier board game media network.

In this classic GameTek, Geoff discusses Artificial Intelligence, and how it affects our play.

Duration: 06:15

Direct download: GameTek_Classic_87_-_AI.mp3
Category:general -- posted at: 11:00 AM

Geoff finally acquiesces to Ryan's wish to discuss game shows. And you know what? It turned out to be a very fertile area for analysis.  What special considerations are there for game shows? What can game designers learn from them?

Duration: 01:08:58

 

Direct download: Ludology_Episode_87.mp3
Category:general -- posted at: 4:30 PM

In this classic GameTek, Geoff talks about IBM's Jeopardy-playing Watson, and how it fits into the history of Artificial Intelligence research.

Duration: 06:10

Direct download: GameTek_Classic_86_-_Watson.mp3
Category:general -- posted at: 11:00 AM

Ryan and Geoff are joined by guest Andrew Tullsen of Print & Play productions to discuss prototypes. What are the different types of prototypes? What are the tools and techniques to create them in a simple yet professinoal manner?

Duration: 1:08:58

Direct download: Ludology_Episode_86.mp3
Category:general -- posted at: 11:00 AM

In this classic GameTek, Geoff investigates the true randomness of dice.

Duration: 06:15

Direct download: GameTek_Classic_85_-_Fair_Dice.mp3
Category:general -- posted at: 11:00 AM

Ryan and Geoff dip back into the mail bag to respond to more listener comments and questions about luck and randomness.

Duration: 1:00:31

Direct download: Ludology_Episode_85.mp3
Category:general -- posted at: 11:00 AM

In this classic GameTek, Geoff discusses brain imaging studies on shogi players.

For images relating to this story, check out Geoff's blog entry on BoardgameGeek.

Duration: 06:58

Direct download: GameTek_Classic_84_-_Your_Brain_On_Shogi.mp3
Category:general -- posted at: 11:00 AM

Ryan and Geoff are joined by guest Gil Hova, designer of Prolix and Battle Merchants to discuss playtesting.

What are the different types of playtests? How do you get the most out of your testing? What should you look for in testers?

Duration: 01:10:38

NOTE: This is a revised version of this episode that corrects the audio issue.

Direct download: Ludology_Episode_84a.mp3
Category:general -- posted at: 8:41 PM

In this classic GameTek, Geoff discusses tournament structure in sports, and the way that may effect the play of the individual games.

Duration: 06:54

Direct download: GameTek_Classic_83_-_Tournaments.mp3
Category:general -- posted at: 11:00 AM

Ryan and Geoff do a deep dive into the world of Worker Placement games. What makes them tick? Why would designers use that mechanism? What are the pitfalls to avoid?

Duration: 01:06:39

Direct download: Ludology_Episode_83.mp3
Category:general -- posted at: 11:00 AM