Sun, 27 November 2011
It's Thanksgiving in the USA, so everything is bigger than usual. In this supersized 90 minute Ludology, Ryan and Geoff tackle the question of innovation in games. Where does innovation come from? What games are innovative and which build on existing mechanics? Is it possible for a game to be too innovative? Plus Ryan and Geoff reveal their picks for the most innovative game of the modern era. Do you agree? |
Sun, 20 November 2011
Why do we get worse after we get better? In this classic GameTek Geoff explores the concept of 'Regression Towards the Mean', and tries to figure out how we can really tell if we're improving or just getting lucky.
Direct download: Ludology_-_GameTek_Classic_-_Regression_Towards_the_Mean.mp3
Category:general -- posted at: 12:39pm EST |
Sun, 13 November 2011
In the episode, Geoff & Ryan discuss Victory Points - What are the different ways they are used? What works and what doesn't? Are they a crutch for lazy design or a useful tool in the arsenal of the game designer? |
Sun, 6 November 2011
In this classic GameTek Geoff talks about Group Think in games - what causes it, and different ways to think about it.
Direct download: Ludology_-_GameTek_Classic_-_Group_Think.mp3
Category:general -- posted at: 6:20pm EST |
Thu, 3 November 2011
With Geoff out of commission due to a freak snowstorm, Mark Johnson steps up to the plate to join Ryan in a discussion of two versus three player games. What are the differences? What design choices does player count present the designer? |
