Sun, 18 December 2011
Are the kids out of school yet? If so, here's a bonus GameTek that is sure to keep their math skills freshly honed during the break. Geoff discusses how to estimate the 'Expectation Value' and how you can use that to help your gaming.
Direct download: Ludology_-_GameTek_Classic_-_Expectation_Value.mp3
Category:general -- posted at: 2:00pm EST |
Sun, 11 December 2011
Ryan and Geoff are pleased to be joined by special guest Phil Eklund, designer of many games including High Frontier and Origins: How We Became Human. We discuss designing games as simulations, rather than just as games. What are the specific design challenges that are faced? How do you balance accuracy, playability, and fun? And can novel things be learned from a game? |
Sun, 4 December 2011
Following up on the last bonus GameTek episode about Regression Towards the Mean, Geoff discusses the USCF chess rating system with it's developer, Dr. Mark Glickman. How are they calculated? How is the system designed to prevent 'gaming' the system? And once again we tackle the question of how you know if you're getting better or not.
Direct download: Ludology_-_GameTek_Classic_-_Chess_Ratings.mp3
Category:general -- posted at: 10:03am EST |
