Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Ludology is made possible by the support and donations of listeners like you.

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at gil@ludology.net or geoff@ludology.net.

Ludology is part of The Dice Tower Network, the premier board game media network.

In this episode Ryan and Geoff analyze the environment that games create. Some games tend to be very competitive and tense, and others light and social. What pushes gameplay in these directions? What should game designers look for if they want to create a specific environment for the players?

Duration: 1:30:53

Direct download: Ludology_Episode_35.mp3
Category:general -- posted at: 8:47am EST

In this classic GameTek, Geoff and Brian continue to talk about The Ares Project, and the design challenges they faced. They specifically discuss designing with constraints as a way to spark creative solutions.

Duration: 6:00

Direct download: GameTek_Classic_34_-_Design_and_Creativity.mp3
Category:general -- posted at: 2:30pm EST

Ryan and Geoff take a look at the use of uncertainty and randomness in games. What works and what doesn't? When should you have more randomness and when less?

Duration: 1:09:45

Direct download: Ludology_Episode_34.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek, Geoff announces that he is going to publishing a game with Z-Man Games called - wait for it - The Ares Project.  This was originally broadcast in August of 2009 on Dice Tower episode 154.

Duration: 07:15

Direct download: GameTek_Classic_33_-_Intro_to_The_Ares_Project.mp3
Category:general -- posted at: 12:09pm EST