Sun, 24 June 2012
In this episode Ryan and Geoff analyze the environment that games create. Some games tend to be very competitive and tense, and others light and social. What pushes gameplay in these directions? What should game designers look for if they want to create a specific environment for the players?
|
Sun, 17 June 2012
In this classic GameTek, Geoff and Brian continue to talk about The Ares Project, and the design challenges they faced. They specifically discuss designing with constraints as a way to spark creative solutions. Duration: 6:00
Direct download: GameTek_Classic_34_-_Design_and_Creativity.mp3
Category:general -- posted at: 2:30pm EST |
Sun, 10 June 2012
Ryan and Geoff take a look at the use of uncertainty and randomness in games. What works and what doesn't? When should you have more randomness and when less? Duration: 1:09:45 |
Sun, 3 June 2012
In this classic GameTek, Geoff announces that he is going to publishing a game with Z-Man Games called - wait for it - The Ares Project. This was originally broadcast in August of 2009 on Dice Tower episode 154. Duration: 07:15
Direct download: GameTek_Classic_33_-_Intro_to_The_Ares_Project.mp3
Category:general -- posted at: 12:09pm EST |
