Sun, 28 June 2015
Mike and Geoff take a deep dive into the Antoine Bauza game Seven Wonders. What works? What doesn't? What drove the design decisions? Duration: 01:16:26 |
Sun, 21 June 2015
In this classic GameTek, Goeff talks about how innovative a game can really be. Duration: 06:14
Direct download: GameTek_Classic_106_-_The_Rule_of_One.mp3
Category:general -- posted at: 7:00am EST |
Sun, 14 June 2015
Mike and Geoff welcome guest Emerson Matsuuchi, designer of Specter Ops and VOLT Robot Battle, to discuss hidden and programmed movement in games. Why use these techniques? What are good and bad examples? Duration: 01:14:11 |
Sun, 7 June 2015
In this classic GameTek, Geoff discusses a game designed to explore the relationship between rules and morality. Duration: 6:15 |
